struct P1::ImageSdkC::IceProcessSetup
#include <C_P1ImageCaptureImage.h> struct IceProcessSetup { // fields P1::ImageSdk::CanvasClip canvasClip = P1::ImageSdk::CanvasClipNone; uint32_t srcXOffset = 0; uint32_t srcYOffset = 0; uint32_t srcWidth = 0; uint32_t srcHeight = 0; float scale = 0.0f; int32_t dstWidth = 0; int32_t dstHeight = 0; BitmapImageRepFormat outputFormat = kBitmapFormat_Unknown; bool noiseModelEnabled = false; float noiseModel[2]; bool contrastEnabled =false; float contrast =0.0; bool brightnessEnabled = false; float brightness =0.0; bool saturationEnabled = false; float saturation =0.0; bool exposureEnabled = false; float exposure =0.0; bool gainEnabled = false; float gain =1.0; bool blackLevelEnabled = false; float blackLevel[3] = { 0 }; bool midtoneLevelEnabled = false; float midtoneLevel[3] = { 0 }; bool whiteLevelEnabled = false; float whiteLevel[3] = { 0 }; bool blackLevelTargetEnabled = false; float blackLevelTarget[3] = { 0 }; bool whiteLevelTargetEnabled = false; float whiteLevelTarget[3] = { 0 }; bool colorBalanceShadowEnabled = false; float colorBalanceShadow[3] = { 0 }; bool colorBalanceMidtoneEnabled = false; float colorBalanceMidtone[3] = { 0 }; bool colorBalanceHighlightEnabled = false; float colorBalanceHighlight[3] = { 0 }; bool sharpeningEnabled = false; float sharpening =0; bool noiseReductionEnabled = false; int noiseReductionRadius =0; bool clarityEnabled = false; int clarityMethod =0; float clarityFactor =0; bool shadowRecoveryEnabled = false; float shadowRecovery =0; bool highlightRecoveryEnabled = false; float highlightRecovery =0; int histogramStage =0; size_t redCurveTableSize = 0; double* redCurve = nullptr; size_t greenCurveTableSize = 0; double* greenCurve = nullptr; size_t blueCurveTableSize = 0; double* blueCurve = nullptr; size_t lumaCurveTableSize = 0; double* lumaCurve = nullptr; size_t rgbCurveTableSize = 0; double* rgbCurve = nullptr; bool whiteBalanceGainEnabled = false; float whiteBalanceGainRed = 0.0f; float whiteBalanceGainGreen = 0.0f; float whiteBalanceGainBlue = 0.0f; bool geometricCorrectionEnabled = false; GeometricCorrection geometricCorrection; bool lightFalloffCorrectionEnabled = false; bool chromaticAberrationCorrectionEnabled = false; bool exposureWarningMaskEnabled = false; float exposureWarningThresholdOver = 1.0f; float exposureWarningThresholdUnder = 0.0f; bool clipWarningMaskEnabled = false; int clipWarningCount = -1; bool enableLinearPath = false; };